![]() blender file into Unity then the animations for all the spheres get joined into one single animation, which is bad because I need each sphere to animate individually. ![]() Now I want to export everything to Unity, and that's where I've been stuck for days. The animation starts at the shape key value of 0.000 and ends at the value 1.000 as you can see from this short clip: You can see the resulting Shape Keys on the right in the image below:Īnd finally I created an animation using these shape keys. To do that I added a Shrinkwrap modifier to each and every sphere and then I selected "Apply as Shape Key" on these modifiers. For it to be a fidget popper they have to pop down, so I needed to create a pop down animation. There a lot of spheres as you can see in the image above. Here's a simple fidget popper object I made in blender: ![]() I will try to be as thorough as possible by detailing every single step I made. ![]()
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